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801 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer Now, competitions … (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Открыть
802 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer Virtual athletes … (earn) real money from games and regularly train to improve their skills … Открыть
803 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … so the question is more and more often … (raise) among them - whether e-Sports is a profession? Открыть
804 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer Alas, WHO … (consider) addiction to video games to be a disease … Открыть
805 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … and until recently the governments of many countries … (agree) with it. Открыть
806 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer For example, the Chinese have long struggled with this phenomenon and … (organize) special institutions in which millions of Chinese Открыть
807 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … (be) treated for gambling addiction. Открыть
808 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer However, the program … (turn out) to be ineffective … Открыть
809 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … and the country's leadership … (approach) the problem from the other side - at the beginning of this year … Открыть
810 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer It … (be) popular all over the world … Открыть