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811 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … cybersport in China … (be) recognized as an official profession. Открыть
812 Put the words and phrases in the correct order to complete the sentences This (1) … is manufactured in India. It is designed for competent users. It can be used for (2) …. It is equipped with a signature recognition (3) …. The (4) … is made of leather. Открыть
813 Put the words and phrases in the correct order to complete the sentences The new (1) … is more reliable than the old one. It’s smaller than a (2) …. It’s not as expensive as a PC. It’s the cheapest (3) … on the (4) …. Открыть
814 Put the words and phrases in the correct order to complete the sentences Have you tried removing the (1) …? Have you checked your (2) …? Have you disabled the (3) …? What were you doing when the (4) … occurred? Did you initialize the (5) …? Did you verify (6) …? Открыть
815 Put the words and phrases in the correct order to complete the sentences You should (1) … a data recovery software. You should (2) … all the restored data. Why don’t you try using the default (3) …? Why don’t you run some tests to make sure everything is (4) …? Открыть
816 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … and … (be) based on the principles characteristic of any sports field: train, follow the rules … Открыть
817 Match the verbs in bold with the phrasal verb of similar meaning. Открыть
818 Match the verbs in bold with the phrasal verb of similar meaning. Открыть
819 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … and the strongest … (be) win. But at the same time … Открыть
820 Media can encourage people to get involved in sports. Открыть