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Вопросы по дисциплине: Менеджмент игровой индустрии и киберспорта Сбросить фильтр
Вопрос Действия
571 Какой год считается официальным годом начала истории киберспорта? Открыть
572 Где состоялось первое онлайн соревнование? Открыть
573 Рацион киберспортсмена должен включать в себя мясо? Открыть
574 Должны ли быть у киберспортсменов физические тренировки? Открыть
575 Что из нижеперечисленных сведений легионер НЕ предоставляет дополнительно работодателю в рамках заключения трудового договора? Открыть
576 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer Cybersport … (be) a sport paradox. Открыть
577 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … and gradually … (capture) Europe, Asia and Russia. Открыть
578 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer Now, competitions … (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Открыть
579 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer Virtual athletes … (earn) real money from games and regularly train to improve their skills … Открыть
580 Read the text Is cybersport a profession? Cybersport _____ (be) a sport paradox. It _____ (be) popular all over the world and _____ (be) based on the principles characteristic of any sports field: train, follow the rules, and the strongest _____ (be) win. But at the same time, cybersportsman ______ (not) need outstanding physical abilities to win - strategic thinking, speed of reaction and a computer connected to the Internet - these _____ (be) his tools. E-sports _____ (be) team and individual competitions in video games, and for many they still seem to be useless entertainment. Meanwhile, today such contests gather thousands of spectators, their prize fund reaches millions of dollars, and the volume of this market is steadily approaching a billion. The top 3 most profitable games _____ (be) Dota 2, Counter Strike and Fortnite, but computer sports owe their birth to the iconic "shooters" of the 90s - Doom 2 and Quake. The first tournaments on them_____ (be) held in 1997 in the United States and gradually _____ (capture) Europe, Asia and Russia. Now, competitions _____ (be) organized everywhere and in a variety of disciplines, including strategies, simulators of real sports, shooters, RPGs and more. Virtual athletes _____ (earn) real money from games and regularly train to improve their skills, so the question is more and more often _____ (raise) among them - whether e-Sports is a profession? Alas, WHO _____ (consider) addiction to video games to be a disease, and until recently the governments of many countries _____ (agree) with it. For example, the Chinese have long struggled with this phenomenon and _____ (organize) special institutions in which millions of Chinese _____ (be) treated for gambling addiction. However, the program _____ (turn out) to be ineffective, and the country's leadership _____ (approach) the problem from the other side - at the beginning of this year, cybersport in China _____ (be) recognized as an official profession. Choose the only correct answer … so the question is more and more often … (raise) among them - whether e-Sports is a profession? Открыть